Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

Erzhen Hu
Mingyi Li
Seongkook Heo
Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, ACM (2024)
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Abstract

During remote communication, participants share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, the conventional 2D representation of digital objects restricts users’ ability to spatially reference items in a shared immersive environment. To address these challenges, we propose Thing2Reality, an Extended Reality (XR) communication platform designed to enhance spontaneous discussions regard-ing both digital and physical items during remote sessions. WithThing2Reality, users can quickly materialize ideas or physical objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Our system enables users to interact with remote objects or discuss concepts in a collaborative manner.

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