Yishay Mansour

Yishay Mansour

Prof. Yishay Mansour got his PhD from MIT in 1990, following it he was a postdoctoral fellow in Harvard and a Research Staff Member in IBM T. J. Watson Research Center. Since 1992 he is at Tel-Aviv University, where he is currently a Professor of Computer Science and has serves as the first head of the Blavatnik School of Computer Science during 2000-2002. He was the founder and first director of the Israeli Center of Research Excellence in Algorithms. Prof. Mansour has published over 100 journal papers and over 200 proceeding papers in various areas of computer science with special emphasis on machine learning, algorithmic game theory, communication networks, and theoretical computer science and has supervised over a dozen graduate students in those areas. Prof. Mansour was named as an ACM fellow 2014, and he is currently an associate editor in a number of distinguished journals and has been on numerous conference program committees. He was both the program chair of COLT (1998) and the STOC (2016) and served twice on the COLT steering committee and is a member of the ALT steering committee.
Authored Publications
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    Preview abstract We revisit the fundamental question of formally defining what constitutes a reconstruction attack. While often clear from the context, our exploration reveals that a precise definition is much more nuanced than it appears, to the extent that a single all-encompassing definition may not exist. Thus, we employ a different strategy and aim to "sandwich" the concept of reconstruction attacks by addressing two complementing questions: (i) What conditions guarantee that a given system is protected against such attacks? (ii) Under what circumstances does a given attack clearly indicate that a system is not protected? More specifically, * We introduce a new definitional paradigm -- Narcissus Resiliency -- to formulate a security definition for protection against reconstruction attacks. This paradigm has a self-referential nature that enables it to circumvent shortcomings of previously studied notions of security. Furthermore, as a side-effect, we demonstrate that Narcissus resiliency captures as special cases multiple well-studied concepts including differential privacy and other security notions of one-way functions and encryption schemes. * We formulate a link between reconstruction attacks and Kolmogorov complexity. This allows us to put forward a criterion for evaluating when such attacks are convincingly successful. View details
    Learning in Budgeted Auctions with Spacing Objectives
    Giannis Fikioris
    Robert Kleinberg
    Yoav Kolumbus
    raunak kumar
    Eva Tardos
    EC (2025)
    Preview abstract In many repeated auction settings, participants care not only about how frequently they win but also about how their winnings are distributed over time. This problem arises in various practical domains where avoiding congested demand is crucial and spacing is important, such as advertising campaigns. We initiate the study of repeated auctions with preferences for spacing of wins over time. We introduce a simple model of this phenomenon, where the value of a win is given by any concave function of the time since the last win. We study the optimal policies for this setting in repeated second-price auctions and offer learning algorithms for the bidders that achieve $\tilde O(\sqrt{T})$ regret. We achieve this by showing that an infinite-horizon Markov decision process (MDP) with the budget constraint in expectation is essentially equivalent to our problem, \emph{even when limiting that MDP to a very small number of states}. The algorithm achieves low regret by learning a bidding policy that chooses bids as a function of the context and the state of the system, which will be the time elapsed since the last win (or conversion). View details
    A Fine-grained Characterization of PAC Learnability
    Marco Bressan
    Nataly Brukhim
    Nicolo Cesa-Bianchi
    Emmanuel Esposito
    Shay Moran
    Maximilian Thiessen
    COLT (2025)
    Preview abstract In the multiclass PAC setting, even when full learnability is unattainable, meaningful information can often be extracted to guide predictions. However, classical learning theory has mainly focused on the dichotomy ``learnable vs.\ non-learnable'', leaving notions of partial learnability largely unexplored. Indeed, even for a non-learnable class, a learner may still achieve partial success—for example, by making reliable predictions whenever the true label belongs to a fixed subset of the label space, even if it fails otherwise. Similarly, the rigid nature of PAC learnability makes it impossible to distinguish between classes where one can achieve favorable trade-offs between, say, false-positive and false-negative rates, and classes where such trade-offs are fundamentally unattainable. In a nutshell, standard PAC learnability precludes a fine-grained exploration of learnability. To overcome this limitation, we develop a fine-grained theory of PAC learnability. For any hypothesis class \(\mathcal{H}\), given a loss function (which quantifies the penalty for predicting \(\hat{y}\) instead of the true label \(y\)) and a target loss threshold \(z\), our theory determines whether it is possible to achieve a loss of at most \(z\). In contrast, classical PAC learning considers only the special case of the zero-one loss and \(z = 0\), corresponding to a near perfect classification guarantee. We give a complete characterization of all attainable guarantees, captured by a \emph{finite family} of combinatorial dimensions, which we term the \emph{\(J\)-cube dimensions} of \(\mathcal{H}\). These dimensions are defined for every subset \(J\) of at least two labels. This extends the fundamental theorem of realizable PAC learning based on the VC dimension. In fact, our results hold in a more general multi-objective setting where we fully characterize the Pareto frontier of guarantees attainable for the class $\H$. View details
    Delay as Payoff in MAB
    Ofir Schlisselberg
    Ido Cohen
    tal lancewicki
    AAAI (2025)
    Preview abstract In this paper, we investigate a variant of the classical stochastic Multi-armed Bandit (MAB) problem, where the payoff received by an agent (either cost or reward) is both delayed, and directly corresponds to the magnitude of the delay. This setting models faithfully many real world scenarios such as the time it takes for a data packet to traverse a network given a choice of route (where delay serves as the agent’s cost); or a user's time spent on a web page given a choice of content (where delay serves as the agent’s reward). Our main contributions are tight upper and lower bounds for both the cost and reward settings. For the case that delays serve as costs, we prove optimal regret that scales as $\sum_{i:\Delta_i > 0}\frac{\log T}{\Delta_i} + d^*$ where $T$ is the number of rounds, $\Delta_i$ are the sub-optimality gaps and $d^*$ is the minimal expected delay amongst arms. For the case that delays serves as rewards, we show optimal regret of $\sum_{i:\Delta_i > 0}\frac{\log T}{\Delta_i} + \bar{d}$ where $\bar d$ is the second maximal expected delay. These improve over the regret in the general delay-dependent payoff setting, which scales as $\sum_{i:\Delta_i > 0}\frac{\log T}{\Delta_i} + D$, where $D$ is the maximum possible delay. Our regret bounds highlight the difference between the cost and reward scenarios, showing that the improvement in the cost scenario is more significant than for the reward. Finally, we accompany our theoretical results with an empirical evaluation. View details
    Preview abstract We consider non-stationary multi-arm bandit (MAB) where the expected reward of each action follows a linear function of the number of times we executed the action. Our main result is a tight regret bound of $\tilde{\Theta}(T^{4/5}K^{3/5})$, by providing both upper and lower bounds. We extend our results to derive instance dependent regret bounds, which depend on the unknown parametrization of the linear drift of the rewards. View details
    Preview abstract We study an online finite-horizon Markov Decision Processes with adversarially changing loss and aggregate bandit feedback (a.k.a full-bandit). Under this type of feedback, the agent observes only the total loss incurred over the entire trajectory, rather than the individual losses at each intermediate step within the trajectory. We introduce the first Policy Optimization algorithms for this setting. In the known-dynamics case, we achieve the first \textit{optimal} regret bound of $\tilde \Theta(H^2\sqrt{SAK})$, where $K$ is the number of episodes, $H$ is the horizon, $S$ is the number of states, and $A$ is the number of actions of the MDP. In the unknown dynamics case we establish regret bound of $\tilde O(H^3 S \sqrt{AK})$, significantly improving the best known result by a factor of $H^2 S^5 A^2$. View details
    Of Dice and Games: A Theory of Generalized Boosting
    Marco Bressan
    Nataly Brukhim
    Nicolo Cesa-Bianchi
    Emmanuel Esposito
    Shay Moran
    Maximilian Thiessen
    COLT (2025)
    Preview abstract Cost-sensitive loss functions are crucial in many real-world prediction problems, where different types of errors are penalized differently; for example, in medical diagnosis, a false negative prediction can lead to severe consequences. However, traditional PAC learning theory has mostly focused on the symmetric 0-1 loss, leaving cost-sensitive losses largely unaddressed. In this work, we extend the celebrated theory of boosting to incorporate both cost-sensitive and multi-objective losses. Cost-sensitive losses assign costs to the entries of a confusion matrix, and are used to control the sum of prediction errors accounting for the cost of each error type. Multi-objective losses, on the other hand, simultaneously track multiple cost-sensitive losses, and are useful when the goal is to satisfy several criteria at once (e.g., minimizing false positives while keeping false negatives below a critical threshold). We develop a comprehensive theory of cost-sensitive and multi-objective boosting, providing a taxonomy of weak learning guarantees that distinguishes which guarantees are trivial (i.e., they can always be achieved), which are boostable (i.e., they imply strong learning), and which are intermediate, implying non-trivial yet not arbitrarily accurate learning. For binary classification, we establish a dichotomy: a weak learning guarantee is either trivial or boostable. In the multiclass setting, we describe a more intricate landscape of intermediate weak learning guarantees. Our characterization relies on a geometric interpretation of boosting, revealing a useful duality between cost-sensitive and multi-objective losses. View details
    Preview abstract We introduce a novel online learning framework that unifies and generalizes pre-established models, such as delayed and corrupted feedback, to encompass adversarial environments where action feedback evolves over time. In this setting, the observed loss is arbitrary and may not correlate with the true loss incurred, with each round updating previous observations adversarially. We propose regret minimization algorithms for both the full-information and bandit settings, with regret bounds quantified by the average feedback accuracy relative to the true loss. Our algorithms match the known regret bounds across many special cases, while also introducing previously unknown bounds. View details
    Preview abstract We study the regret in stochastic Multi-Armed Bandits (MAB) with multiple agents that communicate over an arbitrary connected communication graph. We analyzed a variant of Cooperative Successive Elimination algorithm, $\coopse$, and show an individual regret bound of ${O}(\mathcal{R} / m + A^2 + A \sqrt{\log T})$ and a nearly matching lower bound. Here $A$ is the number of actions, $T$ the time horizon, $m$ the number of agents, and $\mathcal{R} = \sum_{\Delta_i > 0}\log(T)/\Delta_i$ is the optimal single agent regret, where $\Delta_i$ is the sub-optimality gap of action $i$. Our work is the first to show an individual regret bound in cooperative stochastic MAB that is independent of the graph's diameter. When considering communication networks there are additional considerations beyond regret, such as message size and number of communication rounds. First, we show that our regret bound holds even if we restrict the messages to be of logarithmic size. Second, for logarithmic number of communication rounds, we obtain a regret bound of ${O}(\mathcal{R} / m+A \log T)$. View details
    Preview abstract Efficiently trading off exploration and exploitation is one of the key challenges in online Reinforcement Learning (RL). Most works achieve this by carefully estimating the model uncertainty and following the so-called optimistic model. Inspired by practical ensemble methods, in this work we propose a simple and novel batch ensemble scheme that provably achieves near-optimal regret for stochastic Multi-Armed Bandits (MAB). Crucially, our algorithm has just a single parameter, namely the number of batches, and its value does not depend on distributional properties such as the scale and variance of the rewards. We complement our theoretical results by demonstrating the effectiveness of our algorithm on synthetic benchmarks. View details
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