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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 1524 publications
On-the-Fly OVD Adaptation with FLAME: Few-shot Localization via Active Marginal-Samples Exploration
Yehonathan Refael
Amit Aides
Aviad Barzilai
Vered Silverman
Bolous Jaber
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) Workshops (2026), pp. 886-894
Preview abstract Open-vocabulary object detection (OVD) models offer remarkable flexibility applications by enabling object detection from arbitrary text queries. Still, the zero-shot performance of the pre-trained models is hampered by the inherent semantic ambiguity of natural language, result to low precision, leading to insufficient crucial downstream applications. For instance, in the remote sensing (RS) domain, a query for "ship" can yield varied and contextually irrelevant results. To address this, for real time applications, we propose a novel cascaded architecture that synergizes the broad capabilities of a large, pre-trained OVD model with a lightweight, few-shot classifier. Our approach utilizes the frozen weights of the zero-shot model to generate initial, high-recall object-embedding proposals, which are then refined by a compact classifier trained in real-time on a handful of user-annotated examples. The core of our contribution is an efficient one step active learning strategy for selecting the most informative samples for user annotation. Our method identifies (extremely) small amount of an uncertain candidates near the theoretical decision boundary using density estimation and then applies clustering to ensure a diverse training set. This targeted sampling enables our cascaded system to elevate performance on standard remote sensing benchmarks. Our work thus presents a practical and resource-efficient framework for adapting foundational models to specific user needs, drastically reducing annotation overhead while achieving high accuracy without costly full-model fine-tuning. View details
VISTA: A Test-Time Self-Improving Video Generation Agent
Xuan Long Do
Hootan Nakhost
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
Preview abstract Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons. View details
Gaze Target Estimation Anywhere with Concepts
Xu Cao
Houze Yang
Vipin Gunda
Inki Kim
Jim Rehg
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2026)
Preview abstract Estimating human gaze targets in-the-wild is a formidable challenge. Existing computer vision algorithms rely on brittle, multi-stage pipelines that require explicit inputs like head bounding boxes and human pose, causing initial detection errors to cascade and lead to system failure. To overcome this, we introduce the \textbf{Promptable Gaze Target Estimation (PGE)} task, a new end-to-end, concept-driven paradigm. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject's target, which eliminates the rigid dependency on intermediate localization cues. We develop a scalable data engine to generate \textbf{Gaze-Co}, a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose \textbf{AnyGaze}, the first model designed for PGE. AnyGaze uses a Transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. AnyGaze achieves state-of-the-art performance on standard gaze target estimation benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. We will open-source the AnyGaze model and the Gaze-Co benchmark. View details
Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates
Shengjie Zhu
Xiaoming Liu
Vincent Chu
International Conference on 3D Vision (2026)
Preview abstract Structure-from-Motion (SfM) is a classical 3D vision task for recovering camera parameters and scene geometry from multi-view images. Recent advances in deep learning enable accurate monocular depth estimation (MDE) that infers structure from a single image without depending on camera motion. But integrating MDE into SfM remains challenging. Unlike classical triangulated sparse pointclouds, MDE produces dense depthmaps with significantly higher error variance. Inspired by modern RANSAC estimators, we propose a Marginalized Bundle Adjustment (MBA) to accommodate MDE error variance with its density. With MBA, we show that MDE depthmaps are sufficiently accurate to support SoTA or competitive results in Structure-from-Motion and camera relocalization. Our benchmark demonstrates consistent remarkable results from two-view, few-frames small multiview, to thousands-frames large multiview system. Our method highlights the significant potential of MDE on multi-view 3D vision tasks. View details
Mull-Tokens: Modality-Agnostic Latent Thinking
Arijit Ray
Chengzhi Mao
Bryan A. Plummer
Kate Saenko
Ranjay Krishna
Leonidas Guibas
Vincent Chu
IEEE/CVF Conference on Computer Vision and Pattern Recognition (Findings) (2026) (to appear)
Preview abstract Reasoning goes beyond language; the real world requires reasoning about space, time, affordances, and much more that words alone cannot convey. Existing multimodal models exploring the potential of reasoning with images are brittle and do not scale. They rely on calling specialist tools, costly generation of images, or handcrafted reasoning data to switch between text and image thoughts. Instead, we offer a simpler alternative -- Mull-Tokens -- modality-agnostic latent tokens pre-trained to hold intermediate information in either image or text modalities to let the model think free-form towards the correct answer. We investigate best practices to train Mull-Tokens inspired by latent reasoning frameworks. We first train Mull-Tokens using supervision from interleaved text-image traces, and then fine-tune without any supervision by only using the final answers. Across four challenging spatial reasoning benchmarks involving tasks such as solving puzzles and taking different perspectives, we demonstrate that Mull-Tokens improve upon several baselines utilizing text-only reasoning or interleaved image-text reasoning, achieving a +3% average improvement and up to +16% on a puzzle solving reasoning-heavy split compared to our strongest baseline. Adding to conversations around challenges in grounding textual and visual reasoning, Mull-Tokens offers a simple solution to abstractly think in multiple modalities. View details
Preview abstract Feed-forward foundation models for multi-view 3-dimensional(3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose Fisheye3R, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, π3 , and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images.Code is available at https://github.com/android-xr/fisheye3r. View details
Preview abstract High-fidelity removal of eyeglasses from video is a major challenge in facial attribute editing, as the underlying facial geometry is often obscured by complex refractive distortions and view-dependent specular reflections. While large-scale generative priors have shown promise in static image inpainting, they often lack the structural constraints necessary to maintain identity, expression, and pose, leading to visible “identity drift” in both static images and dynamic sequences. In this paper, we propose a novel distillation framework that addresses the stochastic nature of generative priors. Our pipeline first extracts high-fidelity outputs from Gemini, regularizes them via dense geometric landmark constraints to preserve identity, expression, and pose, and finally applies physically-based simulation of lens optics to generate realistic paired training data. This process transfers Gemini’s photo-realistic, multi-view knowledge into a specialized restoration architecture, JFSnet (Joint Feature-Spatial network). JFSnet integrates DINOv2-based semantic features with a convolutional decoder for spatial reconstruction, leveraging equivariance constraints to improve high-frequency detail preservation and stability. Evaluations show that our approach significantly outperforms existing diffusion and GAN-based baselines, achieving the lowest FID scores and ranking highest in user preference studies across visual fidelity, identity preservation, and temporal consistency. View details
Holistic Latent Diffusion Acceleration: Unifying Spatial, Temporal, and Architectural Efficiency
Ruyi An
Xin Yuan
Xixi Hu
Hongliang Fei
Mingyuan Zhou
Keyang Xu
ICML 2026 Workshop on Structured Probabilistic Inference & Generative Modeling
Preview abstract Latent Diffusion Models (LDM) face three compounding efficiency challenges in practical deployment: i) the temporal latency of iterative sampling; ii) the architectural overhead of heavy backbone parameter counts; and iii) the spatial cost of high-dimensional latent grids. While recent acceleration methods have made substantial progress on temporal distillation and architectural compression, the spatial axis is often inherited from the teacher tokenizer and treated as fixed. In this work, we recast latent resolution as an optimizable efficiency axis and introduce a unified framework that optimizes all three dimensions simultaneously. We introduce a novel strategy of Score-Compatible Tokenizer Distillation (SCTD), which leverages score-matching principles to align a spatially compact latent space with the induced distribution of a frozen, powerful teacher model, distilling the teacher's generative prior into a compressed, lower-dimensional compatible manifold. With flexibility provided by SCTD, we can surrogate a computationally heavy teacher backbone with a lightweight student architecture operating strictly within this new compressed space. Finally, we apply temporal distillation to collapse the sampling trajectory, producing a one-step generator that operates at peak efficiency. Our method yields a student generator outperforming existing single-axis acceleration methods in efficiency and throughput, while maintaining competitive generation quality. With reduced peak memory usage and latency, our method enables resource-constrained deployment and high-volume serving of high-fidelity LDM. View details
MOSAIC-GS: MOnocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments
Svitlana Morkva
Max Wilder-Smith
Michael Oechsle
Marco Hutter
Vaishakh Patil
2026
Preview abstract We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos. Monocular reconstruction is inherently ill-posed due to the absence of sufficient multiview constraints, making accurate recovery of object geometry and temporal coherence particularly challenging. To address this, we leverage multiple geometric cues, such as depth, optical flow, dynamic object segmentation, and tracking trajectories, combined with rigidity constraints to estimate preliminary 3D scene dynamics during an advanced initialization stage. Recovering scene flow prior to the photometric optimization phase reduces reliance on motion inference from visual appearance alone, which is often ambiguous in monocular settings. To enable compact representations, fast training, and real-time rendering while supporting non-rigid deformations, the scene is decomposed into static and dynamic components, with dynamic trajectories represented as time-dependent Poly-Fourier curves for parameter-efficient motion encoding. We demonstrate that MOSAIC-GS achieves substantially faster optimization and rendering compared to existing methods, while maintaining reconstruction quality on par with state-of-the-art approaches across standard monocular dynamic scene benchmarks. View details
A Recipe for Improving Remote Sensing Zero Shot Generalization
Aviad Barzilai
Yotam Gigi
Vered Silverman
Yehonathan Refael
Bolous Jaber
Amr Helmy
3rd ML4RS Workshop at ICLR 2025
Preview abstract Foundation models have had a significant impact across various AI applications, enabling applications for use cases that were previously impossible. Visual language models (VLMs), in particular, have outperformed other techniques in many tasks. In remote sensing (RS), foundation models have shown improvements across various applications. However, unlike other fields, the use of VLMs with large-scale remote sensing image-text datasets remains limited. In this work, we first introduce two novel image-caption datasets for training of remote sensing foundation models. The first dataset pairs aerial and satellite imagery, aligned with Google-Maps data, with high-quality captions generated using Gemini. The second utilizes public web images and their corresponding alt-text, filtered for only remote sensing domain, resulting in a highly diverse dataset. We show that using these datasets to pre-train the Mammut [], a VLM architecture, results in state-of-the-art generalization performance in a zero-shot classification and cross-modal retrieval on well-known public benchmarks. Secondly, we leverage this newly pre-trained VLM to generate inference attention maps for a novel class query (i.e., a class unseen during training). We subsequently propose an iterative self-supervised fine-tuning approach where samples aligned with these attention maps are iteratively pseudo-labeled and utilized for model training. View details
Binamix -- A Python Library for Generating Binaural Audio Datasets
Dan Barry
Davoud Shariat Panah
Alessandro Ragano
Andrew Hines
AES 158th Audio Engineering Society Convention (2025)
Preview abstract The increasing demand for spatial audio in applications such as virtual reality, immersive media, and spatial audio research necessitates robust solutions to generate binaural audio data sets for use in testing and validation. Binamix is an open-source Python library designed to facilitate programmatic binaural mixing using the extensive SADIE II Database, which provides Head Related Impulse Response (HRIR) and Binaural Room Impulse Response (BRIR) data for 20 subjects. The Binamix library provides a flexible and repeatable framework for creating large-scale spatial audio datasets, making it an invaluable resource for codec evaluation, audio quality metric development, and machine learning model training. A range of pre-built example scripts, utility functions, and visualization plots further streamline the process of custom pipeline creation. This paper presents an overview of the library’s capabilities, including binaural rendering, impulse response interpolation, and multi-track mixing for various speaker layouts. The tools utilize a modified Delaunay triangulation technique to achieve accurate HRIR/BRIR interpolation where desired angles are not present in the data. By supporting a wide range of parameters such as azimuth, elevation, subject Impulse Responses (IRs), speaker layouts, mixing controls, and more, the library enables researchers to create large binaural datasets for any downstream purpose. Binamix empowers researchers and developers to advance spatial audio applications with reproducible methodologies by offering an open-source solution for binaural rendering and dataset generation. We release the library under the Apache 2.0 License at https://github.com/QxLabIreland/Binamix/ View details
On the Design of the Binaural Rendering Library for Eclipsa Audio Immersive Audio Container
Tomasz Rudzki
Gavin Kearney
AES 158th Convention of the Audio Engineering Society (2025)
Preview abstract Immersive Audio Media and Formats (IAMF), also known as Eclipsa Audio, is an open-source audio container developed to accommodate multichannel and scene-based audio formats. Headphone-based delivery of IAMF audio requires efficient binaural rendering. This paper introduces the Open Binaural Renderer (OBR), which is designed to render IAMF audio. It discusses the core rendering algorithm, the binaural filter design process as well as real-time implementation of the renderer in a form of an open-source C++ rendering library. Designed for multi-platform compatibility, the renderer incorporates a novel approach to binaural audio processing, leveraging a combination of spherical harmonic (SH) based virtual listening room model and anechoic binaural filters. Through its design, the IAMF binaural renderer provides a robust solution for delivering high-quality immersive audio across diverse platforms and applications. View details
Perceptual Evaluation of a Mix Presentation for Immersive Audio with IAMF
Carlos Tejeda-Ocampo
Toni Hirvonen
Ema Souza-Blanes
Mahmoud Namazi
AES 158th Convention of the Audio Engineering Society (2025)
Preview abstract Immersive audio mix presentations involve transmitting and rendering several audio elements simultaneously. This enables next-generation applications, such as personalized playback. Using immersive loudspeaker and headphone MUSHRA tests, we investigate bitrate vs. quality for a typical mix presentation use case of a foreground stereo element, plus a background Ambisonics scene. For coding, we use Immersive Audio Model and Formats, a recently proposed system for Next-Generation Audio. Excellent quality is achieved at 384 kbit/s even with reasonable amount of personalization. We also propose a framework for content-aware analysis that can significantly reduce the bitrate when using underlying legacy audio coding instances. View details
Bridging Sign and Spoken Languages: Pseudo GlossGeneration for Sign Language Translation
Trevor Cohn
Jianyuan Guo
Advances in Neural Information Processing Systems (NeurIPS) (2025)
Preview abstract Sign Language Translation (SLT) aims to map sign language videos to spoken language text. A common approach leverages gloss annotations as an intermediate representation, decomposing SLT into two sub-tasks: video-to-gloss recognition and gloss-to-text translation. While effective, this paradigm relies on expert-annotated gloss labels, which are costly and increasingly unavailable in many datasets, limiting scalability. To address this challenge, we propose a gloss-free pseudo gloss generation framework that eliminates the need for human-annotated glosses while preserving the structured intermediate representation. Specifically, we prompt a Large Language Model (LLM) with example text-gloss pairs to extract potential sign-related gloss words from the text by leveraging its in-context learning capability. To mitigate the inherent misalignment between generated pseudo glosses and sign sequences in the video, we further refine their order by formulating the alignment as a weakly supervised learning problem. With the reordered pseudo-glosses, additional alignment losses such as CTC can be incorporated to enhance supervision. We train our SLT model—comprising a vision encoder and a translator—under a three-stage pipeline, effectively bridging the gap between sign and spoken language. Despite its simplicity, our approach outperforms previous state-of-the-art gloss-free frameworks across three SLT benchmarks and achieves competitive results with gloss-based methods. View details
Preview abstract The dominant paradigm in image retrieval systems today is to search large databases using global image features, and re-rank those initial results with local image feature matching techniques. This design, dubbed \emph{global-to-local}, stems from the computational cost of local matching approaches, which can only be afforded for a small number of retrieved images. However, emerging efficient local feature search approaches have opened up new possibilities, in particular enabling detailed retrieval at large scale, to find partial matches which are often missed by global feature search. In parallel, global feature-based re-ranking has shown promising results with high computational efficiency. In this work, we leverage these building blocks to introduce a \emph{local-to-global} retrieval paradigm, where efficient local feature search meets effective global feature re-ranking. Critically, we propose a re-ranking method where global features are computed on-the-fly, based on the local feature retrieval similarities. Such re-ranking-only global features, dubbed \emph{similarity embeddings}, leverage multidimensional scaling techniques to create embeddings which respect the local similarities obtained during search, enabling a significant re-ranking boost. Experimentally, we demonstrate unprecedented retrieval performance on the Revisited Oxford and Paris datasets, setting new state-of-the-art results. View details
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