Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 4054 publications
    On-the-Fly OVD Adaptation with FLAME: Few-shot Localization via Active Marginal-Samples Exploration
    Yehonathan Refael
    Amit Aides
    Aviad Barzilai
    Vered Silverman
    Bolous Jaber
    Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) Workshops (2026), pp. 886-894
    Preview abstract Open-vocabulary object detection (OVD) models offer remarkable flexibility applications by enabling object detection from arbitrary text queries. Still, the zero-shot performance of the pre-trained models is hampered by the inherent semantic ambiguity of natural language, result to low precision, leading to insufficient crucial downstream applications. For instance, in the remote sensing (RS) domain, a query for "ship" can yield varied and contextually irrelevant results. To address this, for real time applications, we propose a novel cascaded architecture that synergizes the broad capabilities of a large, pre-trained OVD model with a lightweight, few-shot classifier. Our approach utilizes the frozen weights of the zero-shot model to generate initial, high-recall object-embedding proposals, which are then refined by a compact classifier trained in real-time on a handful of user-annotated examples. The core of our contribution is an efficient one step active learning strategy for selecting the most informative samples for user annotation. Our method identifies (extremely) small amount of an uncertain candidates near the theoretical decision boundary using density estimation and then applies clustering to ensure a diverse training set. This targeted sampling enables our cascaded system to elevate performance on standard remote sensing benchmarks. Our work thus presents a practical and resource-efficient framework for adapting foundational models to specific user needs, drastically reducing annotation overhead while achieving high accuracy without costly full-model fine-tuning. View details
    Multi-Agent Design: Optimizing Agents with Better Prompts and Topologies
    Han Zhou
    Shariq Iqbal
    Ivan Vulić
    Anna Korhonen
    International Conference on Learning Representations (ICLR) (2026)
    Preview abstract Large language models (LLMs), employed as multiple agents that interact and collaborate with each other, have excelled at solving complex tasks. The agents are programmed with {prompts} that declare their functionality, along with the {workflows} that orchestrate interactions within a structured flow. Designing prompts and workflows for multi-agent systems is inherently complex, especially when addressing a new task. It often demands expert-level knowledge and involves significant trial and error. Gaining a deep understanding of the factors that contribute to effective multi-agent systems is essential for automating the entire process. Motivated by this, we first conduct an in-depth analysis of the design spaces for multi-agent systems, focusing on the impact of prompts, scaling the number of agents, and common types of agentic modules. Our findings reveal that top-performing systems often emerge from simpler design spaces, where prompts play a critical role in enhancing agent functionality and enabling more effective scaling. Based on the insights, we propose Multi-Agent System Search (MASS), a multi-stage optimization framework that performs the optimization in a pruned design space, with prompts and an influential subset of modules. We show that MASS-optimized multi-agent systems outperform existing alterntives by a substantial margin. Based on the MASS-found systems, we finally propose design principles behind building effective multi-agent systems. View details
    Preview abstract The current pursuit of robust machine intelligence is largely predicated on a substrate independent, computational functionalist view of cognition, where sufficiently complex computational processing is expected to eventually yield generalized reasoning. This paper explores the ontological distinctions between these computational frameworks and biological cognition, specifically how these differences impact the capacity for semantic understanding. By analyzing phenomena such as the "reversal curse" where models fail to generalize the symmetry in identity relations (A=B implies B=A), and performance on novel reasoning benchmarks (e.g., ARC-AGI), this paper examines whether current model limitations are transient artifacts of scale or indicative of a distinct architectural category. Integrating Stevan Harnad’s “symbol grounding problem” with Evan Thompson’s biological model of “intrinsic normativity,” I investigate whether robust general intelligence might require sense-making: a process distinct from information processing, whereby an agent’s internal states are causally coupled with its environment via survival or system-wide stakes which grounds symbols in meaning. Current Large Language Models (LLMs) appear to lack this intrinsic normativity, and consequently may operate primarily as epistemic instruments rather than ontic agents. By introducing the concept of “ontic grounding”, this paper presents a potential framework for distinguishing between the simulation of reasoning and true understanding, which could have implications for AI safety and governance. View details
    A Framework for Interactive Machine Learning and Enhanced Conversational Systems
    Jerry Young
    Richard Abisla
    Sanjay Batra
    Mikki Phan
    Nature, Springer-Verlag (2026)
    Preview abstract Conversational systems are increasingly prevalent, yet current versions often fail to support the full range of human speech, including variations in speed, rhythm, syntax, grammar, articulation, and resonance. This reduces their utility for individuals with dysarthria, apraxia, dysphonia, and other language and speech-related disabilities. Building on research that emphasizes the need for specialized datasets and model training tools, our study uses a scaffolded approach to understand the ideal model training and voice recording process. Our findings highlight two distinct user flows for improving model training and provide six guidelines for future conversational system-related co-design frameworks. This study offers important insights on creating more effective conversational systems by emphasizing the need to integrate interactive machine learning into training strategies. View details
    VISTA: A Test-Time Self-Improving Video Generation Agent
    Xuan Long Do
    Hootan Nakhost
    The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
    Preview abstract Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons. View details
    Preview abstract The field of Human-Computer Interaction is approaching a critical inflection point, moving beyond the era of static, deterministic systems into a new age of self-evolving systems. We introduce the concept of Adaptive generative interfaces that move beyond static artifacts to autonomously expand their own feature sets at runtime. Rather than relying on fixed layouts, these systems utilize generative methods to morph and grow in real-time based on a user’s immediate intent. The system operates through three core mechanisms: Directed synthesis (generating new features from direct commands), Inferred synthesis (generating new features for unmet needs via inferred commands), and Real-time adaptation (dynamically restructuring the interface's visual and functional properties at runtime). To empirically validate this paradigm, we executed a within-subject (repeated measures) comparative study (N=72) utilizing 'Penny,' a digital banking prototype. The experimental design employed a counterbalanced Latin Square approach to mitigate order effects, such as learning bias and fatigue, while comparing Deterministic interfaces baseline against an Adaptive generative interfaces. Participant performance was verified through objective screen-capture evidence, with perceived usability quantified using the industry-standard System Usability Scale (SUS). The results demonstrated a profound shift in user experience: the Adaptive generative version achieved a System Usability Scale (SUS) score of 84.38 ('Excellent'), significantly outperforming the Deterministic version’s score of 53.96 ('Poor'). With a statistically significant mean difference of 30.42 points (p < 0.0001) and a large effect size (d=1.04), these findings confirm that reducing 'navigation tax' through adaptive generative interfaces directly correlates with a substantial increase in perceived usability. We conclude that deterministic interfaces are no longer sufficient to manage the complexity of modern workflows. The future of software lies not in a fixed set of pre-shipped features, but in dynamic capability sets that grow, adapt, and restructure themselves in real-time to meet the specific intent of the user. This paradigm shift necessitates a fundamental transformation in product development, requiring designers to transcend traditional, linear workflows and evolve into 'System Builders'—architects of the design principles and rules that facilitate this new age of self-evolving software. View details
    Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
    Benjamin Hersh
    Jiahao Ren
    Xingyue Chen
    Robert Timothy Bettridge
    Faraz Faruqi
    Anthony 'Xiang' Chen
    Steve Toh
    Google XR, Google (2026)
    Preview abstract While large language models have accelerated software development through "vibe coding", prototyping intelligent Extended Reality (XR) experiences remains inaccessible due to the friction of complex game engines and low-level sensor integration. To bridge this gap, we contribute XR Blocks, an open-source, modular WebXR framework that abstracts spatial computing complexities into high-level, human-centered primitives. Building upon this foundation, we present Vibe Coding XR, an end-to-end rapid prototyping workflow that leverages LLMs to translate natural language intent directly into functional XR software. Using a web-based interface, creators can transform high-level prompts (e.g., "create a dandelion that reacts to hand") into interactive WebXR applications in under a minute. We provide a preliminary technical evaluation on a pilot dataset (VCXR60) alongside diverse application scenarios highlighting mixed-reality realism, multi-modal interaction, and generative AI integrations. By democratizing spatial software creation, this work empowers practitioners to bypass low-level hurdles and rapidly move from "idea to reality." Code and live demos are available at https://xrblocks.github.io/gem and https://github.com/google/xrblocks. View details
    Expert evaluation of LLM world models: A high-Tc superconductivity case study
    Haoyu Guo
    Maria Tikhanovskaya
    Paul Raccuglia
    Alexey Vlaskin
    Chris Co
    Scott Ellsworth
    Matthew Abraham
    Lizzie Dorfman
    Peter Armitage
    Chunhan Feng
    Antoine Georges
    Olivier Gingras
    Dominik Kiese
    Steve Kivelson
    Vadim Oganesyan
    Brad Ramshaw
    Subir Sachdev
    Senthil Todadri
    John Tranquada
    Eun-Ah Kim
    Proceedings of the National Academy of Sciences (2026)
    Preview abstract Large Language Models (LLMs) show great promise as a powerful tool for scientific literature exploration. However, their effectiveness in providing scientifically accurate and comprehensive answers to complex questions within specialized domains remains an active area of research. This work evaluates the performance of six different LLM-based systems for answering scientific literature questions, including commercially available closed models and a custom retrieval-augmented generation (RAG) system capable of retrieving images alongside text. We conduct a rigorous expert evaluation of the systems in the domain of high-temperature cuprate superconductors, a research area that involves material science, experimental physics, computation, and theoretical physics. We use an expert-curated database of 1726 scientific papers and a set of 67 expert-formulated questions. The evaluation employs a multi-faceted rubric assessing balanced perspectives, factual comprehensiveness, succinctness, evidentiary support, and image relevance. Our results demonstrate that RAG-based systems, powered by curated data and multimodal retrieval, outperform existing closed models across key metrics, particularly in providing comprehensive and well-supported answers, and in retrieving relevant visual information. This study provides valuable insights into designing and evaluating specialized scientific literature understanding systems, particularly with expert involvement, while also highlighting the importance of rich, domain-specific data in such systems. View details
    Preview abstract Validating conversational artificial intelligence (AI) for regulated medical software applications may present challenges, as static test datasets and manual review may be limited in identifying emergent, conversational anomalies. A multi-agent AI system may be configured in a closed-loop for automated validation. The system can, for example, utilize an end user persona simulator agent to generate prompts for a target model and a domain /regulatory expert adjudicator agent to evaluate the target model’s responses against a configurable rubric. A meta-analysis agent can analyze anomalies to identify underlying vulnerabilities, which may then be used to programmatically synthesize new adversarial personas. This adaptive process can generate evidence to support regulatory compliance and continuous performance monitoring for medical software algorithms systems. View details
    Preview abstract Automating AI research differs from general software engineering due to computationally expensive evaluation (e.g., model training) and opaque performance attribution. Current LLM-based agents struggle here, often generating monolithic scripts that ignore execution costs and causal factors. We introduce MARS (Modular Agent with Reflective Search), a framework optimized for autonomous AI research. MARS relies on three pillars: (1) Budget-Aware Planning via cost-constrained Monte Carlo Tree Search (MCTS) to explicitly balance performance with execution expense; (2) Modular Construction, employing a "Design-Decompose-Implement" pipeline to manage complex research repositories; and (3) Comparative Reflective Memory, which addresses credit assignment by analyzing solution differences to distill high-signal insights. MARS achieves state-of-the-art performance among open-source frameworks on MLE-Bench under comparable settings, maintaining competitiveness with the global leaderboard's top methods. Furthermore, the system exhibits qualitative "Aha!" moments, where 63% of all utilized lessons originate from cross-branch transfer, demonstrating that the agent effectively generalizes insights across search paths. View details
    An AI system to help scientists write expert-level empirical software
    Eser Aygün
    Anastasiya Belyaeva
    Gheorghe Comanici
    Hao Cui
    Renee Johnston
    Zahra Shamsi
    David Smalling
    James Thompson
    Sarah Martinson
    Lai Wei
    Yuchen Zhou
    Qian-Ze Zhu
    Matthew Abraham
    Erica Brand
    Anna Bulanova
    Jeffrey Cardille
    Chris Co
    Scott Ellsworth
    Grace Joseph
    Malcolm Kane
    Ryan Krueger
    Johan Kartiwa
    Jackson Cui
    Paul Raccuglia
    Julie Wang
    Kat Chou
    James Manyika
    Lizzie Dorfman
    Shibl Mourad
    Nature (2026)
    Preview abstract The cycle of scientific discovery is frequently bottlenecked by the slow, manual creation of software to support computational experiments. To address this, we present Empirical Research Assistance (ERA), an AI system that creates expert-level scientific software whose goal is to maximize a quality metric. The system uses a Large Language Model (LLM) and Tree Search (TS) to systematically improve the quality metric and intelligently navigate the large space of possible solutions. ERA achieves expert-level results when it explores and integrates complex research ideas from external sources. The effectiveness of tree search is demonstrated across a diverse range of tasks. In bioinformatics, ERA discovered 40 novel methods for single-cell data analysis that outperformed the top human-developed methods on a public leaderboard. In epidemiology, ERA generated 14 models that outperformed the CDC ensemble and all other individual models for forecasting COVID-19 hospitalizations. ERA also produced expert-level software for geospatial analysis, neural activity prediction in zebrafish, and numerical solution of integrals, and a novel rule-based construction for time series forecasting. By devising and implementing novel solutions to diverse tasks, ERA represents a significant step towards accelerating scientific progress. Keywords: Tree Search, Generative AI, Scorable Scientific Tasks, Empirical Software View details
    ToolGrad: Efficient Tool-use Dataset Generation with Textual "Gradients"
    Kohei Uehara
    Haoyu Zhang
    Jingtao Zhou
    Lin Gu
    Zheng Xu
    Tatsuya Harada
    ACL 2026 (2026)
    Preview abstract Prior work synthesizes tool-use LLM datasets by first generating a user query, followed by complex tool-use annotations like depth-first search (DFS). This leads to inevitable annotation failures and low efficiency in data generation. We introduce ToolGrad, an agentic framework that inverts this paradigm. ToolGrad first constructs valid tool-use chains through an iterative process guided by textual "gradients", and then synthesizes corresponding user queries. This "answer-first" approach led to ToolGrad-500, a dataset generated with more complex tool use, lower cost, and almost 100% pass rate. Experiments show that ToolGrad models outperform those trained on expensive baseline datasets and proprietary LLMs. View details
    Preview abstract Large Language Models utilizing reasoning techniques improve task performance but incur significant latency and token costs due to verbose generation. Existing automatic prompt optimization(APO) frameworks target task accuracy exclusively at the expense of generating long reasoning traces. We propose Cost-Regularized Optimization of Prompts (CROP), an APO method that introduces regularization on response length by generating textual feedback in addition to standard accuracy feedback. This forces the optimization process to produce prompts that elicit concise responses containing only critical information and reasoning. We evaluate our approach on complex reasoning datasets, specifically GSM8K, LogiQA and BIG-Bench Hard. We achieved an 80.6% reduction in token consumption while maintaining competitive accuracy, seeing only a nominal decline in performance. This presents a pragmatic solution for deploying token-efficient and cost-effective agentic AI systems in production pipelines. View details
    Mull-Tokens: Modality-Agnostic Latent Thinking
    Arijit Ray
    Chengzhi Mao
    Bryan A. Plummer
    Kate Saenko
    Ranjay Krishna
    Leonidas Guibas
    Vincent Chu
    IEEE/CVF Conference on Computer Vision and Pattern Recognition (Findings) (2026) (to appear)
    Preview abstract Reasoning goes beyond language; the real world requires reasoning about space, time, affordances, and much more that words alone cannot convey. Existing multimodal models exploring the potential of reasoning with images are brittle and do not scale. They rely on calling specialist tools, costly generation of images, or handcrafted reasoning data to switch between text and image thoughts. Instead, we offer a simpler alternative -- Mull-Tokens -- modality-agnostic latent tokens pre-trained to hold intermediate information in either image or text modalities to let the model think free-form towards the correct answer. We investigate best practices to train Mull-Tokens inspired by latent reasoning frameworks. We first train Mull-Tokens using supervision from interleaved text-image traces, and then fine-tune without any supervision by only using the final answers. Across four challenging spatial reasoning benchmarks involving tasks such as solving puzzles and taking different perspectives, we demonstrate that Mull-Tokens improve upon several baselines utilizing text-only reasoning or interleaved image-text reasoning, achieving a +3% average improvement and up to +16% on a puzzle solving reasoning-heavy split compared to our strongest baseline. Adding to conversations around challenges in grounding textual and visual reasoning, Mull-Tokens offers a simple solution to abstractly think in multiple modalities. View details
    MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
    Sieun Kim
    Qianhui Zheng
    Ruoyu Xu
    Ravi Tejasvi
    Anuva Kulkarni
    Junyi Zhu
    2026
    Preview abstract In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g. faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to five concurrent sources (e.g. two voices + three instruments) with ca. 2 second processing latency. We validate MoXaRt through a technical evaluation on a new, complex dataset we collected, and a 22-participant user study. Our results demonstrate that MoXaRt significantly improves communication clarity—boosting listening comprehension in noisy conditions by 33.2% (p=0.0058)—and significantly reduces cognitive load (M=7.50 vs. M=3.36, p<0.001), paving the way for more perceptive and socially adept XR experiences. View details
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