Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Jing Jin
Xiuxiu Yuan
Jun Jiang
Jingtao Zhou
Yiyi Huang
Kristen Wright
Jason Mayes
Mark Sherwood
Johnny Lee
Alex Olwal
Ram Iyengar
Na Li
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI), ACM, pp. 23
Preview abstract Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas. View details
TextMesh: Generation of Realistic 3D Meshes From Text Prompts
Christina Tsalicoglou
Fabian Manhardt
Michael Niemeyer
3DV 2024 (2024)
Preview abstract The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also achieved in the generation of 3D content from such text prompts. To this end, a new line of methods recently emerged trying to harness diffusion models, trained on 2D images, for supervision of 3D model generation using view dependent prompts. While achieving impressive results, these methods, however, have two major drawbacks. First, rather than commonly used 3D meshes, they instead generate neural radiance fields (NeRFs), making them impractical for most real applications. Second, these approaches tend to produce over-saturated models, giving the output a cartoonish looking effect. Therefore, in this work we propose a novel method for generation of highly realistic-looking 3D meshes. To this end, we extend NeRF to employ an SDF backbone, leading to improved 3D mesh extraction. In addition, we propose a novel way to finetune the mesh texture, removing the effect of high saturation and improving the details of the output 3D mesh. View details
Preview abstract The federated learning paradigm has motivated the development of methods for aggregating multiple client updates into a global server model, without sharing client data. Many federated learning algorithms, including the canonical Federated Averaging (FedAvg), take a direct (possibly weighted) average of the client parameter updates, motivated by results in distributed optimization. In this work, we adopt a function space perspective and propose a new algorithm, FedFish, that aggregates local approximations to the functions learned by clients, using an estimate based on their Fisher information. We evaluate FedFish on realistic, large-scale cross-device benchmarks. While the performance of FedAvg can suffer as client models drift further apart, we demonstrate that FedFish is more robust to longer local training. Our evaluation across several settings in image and language benchmarks shows that FedFish outperforms FedAvg as local training epochs increase. Further, FedFish results in global networks that are more amenable to efficient personalization via local fine-tuning on the same or shifted data distributions. For instance, federated pretraining on the C4 dataset, followed by few-shot personalization on Stack Overflow, results in a 7% improvement in next-token prediction by FedFish over FedAvg. View details
Multimodal Modeling for Spoken Language Identification
Shikhar Bharadwaj
Sriram (Sri) Ganapathy
Vera Axelrod
Sid Dalmia
Wei Han
Yu Zhang
Proceedings of 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2024) (2024)
Preview abstract Spoken language identification refers to the task of automatically predicting the spoken language in a given utterance. Conventionally, it is modeled as a speech-based language identification task. Prior techniques have been constrained to a single modality; however in the case of video data there is a wealth of other metadata that may be beneficial for this task. In this work, we propose MuSeLI, a Multimodal Spoken Language Identification method, which delves into the use of various metadata sources to enhance language identification. Our study reveals that metadata such as video title, description and geographic location provide substantial information to identify the spoken language of the multimedia recording. We conduct experiments using two diverse public datasets of YouTube videos, and obtain state-of-the-art results on the language identification task. We additionally conduct an ablation study that describes the distinct contribution of each modality for language recognition. View details
Preview abstract Slow concept drift is a ubiquitous, yet under-studied problem in practical machine learning systems. Although recent data is more indicative of future data in these settings, naively prioritizing these instances runs the risk of losing valuable information from the past. We propose an optimization-driven approach towards balancing instance importance over large training windows. First, we model instance relevance using a mixture of multiple timescales of decay, allowing us to capture rich temporal trends. Second, we learn an auxiliary \textit{scorer model} that recovers the appropriate mixture of timescales as a function of the instance itself. Finally, we propose a nested optimization objective for learning the scorer, by which it maximizes forward transfer for the learned model. Experiments on a large real-world dataset of 39M photos over a 9 year period show upto 15\% relative gains in accuracy compared to other robust learning baselines. We replicate our gains on two collections of real-world datasets for non-stationary learning, and extend our work to continual learning settings where, too, we beat SOTA methods by large margins. View details
Preview abstract Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of $n$ items, and presents a subset of size $k$ to the human, who selects a final item from among those $k$. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of $k$ maximizes the probability that the best item will be ultimately selected? For $k=1$, performance is optimized by the algorithm acting alone, and for $k=n$ it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set $k \in [2, n-1]$ - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is \emph{reversed} when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy. View details