Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Jing Jin
Xiuxiu Yuan
Jun Jiang
Jingtao Zhou
Yiyi Huang
Zheng Xu
Kristen Wright
Jason Mayes
Mark Sherwood
Johnny Lee
Alex Olwal
Ram Iyengar
Na Li
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI), ACM, pp. 23
Preview abstract Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas. View details
Resolving Code Review Comments with Machine Learning
Alexander Frömmgen
Jacob Austin
Peter Choy
Elena Khrapko
Marcus Revaj
Satish Chandra
2024 IEEE/ACM 46th International Conference on Software Engineering: Software Engineering in Practice (ICSE-SEIP) (to appear)
Preview abstract Code reviews are a critical part of the software development process, taking a significant amount of the code authors’ and the code reviewers’ time. As part of this process, the reviewer inspects the proposed code and asks the author for code changes through comments written in natural language. At Google, we see millions of reviewer comments per year, and authors require an average of ∼60 minutes active shepherding time between sending changes for review and finally submitting the change. In our measurements, the required active work time that the code author must devote to address reviewer comments grows almost linearly with the number of comments. However, with machine learning (ML), we have an opportunity to automate and streamline the code-review process, e.g., by proposing code changes based on a comment’s text. We describe our application of recent advances in large sequence models in a real-world setting to automatically resolve code-review comments in the day-to-day development workflow at Google. We present the evolution of this feature from an asynchronous generation of suggested edits after the reviewer sends feedback, to an interactive experience that suggests code edits to the reviewer at review time. In deployment, code-change authors at Google address 7.5% of all reviewer comments by applying an ML-suggested edit. The impact of this will be to reduce the time spent on code reviews by hundreds of thousands of engineer hours annually at Google scale. Unsolicited, very positive feedback highlights that the impact of ML-suggested code edits increases Googlers’ productivity and allows them to focus on more creative and complex tasks. View details
Multimodal Modeling for Spoken Language Identification
Shikhar Bharadwaj
Ankur Bapna
Sriram (Sri) Ganapathy
Vera Axelrod
Sid Dalmia
Wei Han
Yu Zhang
Sandy Ritchie
Proceedings of 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2024) (2024)
Preview abstract Spoken language identification refers to the task of automatically predicting the spoken language in a given utterance. Conventionally, it is modeled as a speech-based language identification task. Prior techniques have been constrained to a single modality; however in the case of video data there is a wealth of other metadata that may be beneficial for this task. In this work, we propose MuSeLI, a Multimodal Spoken Language Identification method, which delves into the use of various metadata sources to enhance language identification. Our study reveals that metadata such as video title, description and geographic location provide substantial information to identify the spoken language of the multimedia recording. We conduct experiments using two diverse public datasets of YouTube videos, and obtain state-of-the-art results on the language identification task. We additionally conduct an ablation study that describes the distinct contribution of each modality for language recognition. View details
Preview abstract Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of $n$ items, and presents a subset of size $k$ to the human, who selects a final item from among those $k$. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of $k$ maximizes the probability that the best item will be ultimately selected? For $k=1$, performance is optimized by the algorithm acting alone, and for $k=n$ it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set $k \in [2, n-1]$ - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is \emph{reversed} when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy. View details
Preview abstract Advances in machine learning for health care have brought concerns about bias from the research community; specifically, the introduction, perpetuation, or exacerbation of care disparities. Reinforcing these concerns is the finding that medical images often reveal signals about sensitive attributes in ways that are hard to pinpoint by both algorithms and people. This finding raises a question about how to best design general purpose pretrained embeddings (GPPEs, defined as embeddings meant to support a broad array of use cases) for building downstream models that are free from particular types of bias. The downstream model should be carefully evaluated for bias, and audited and improved as appropriate. However, in our view, well intentioned attempts to prevent the upstream components—GPPEs—from learning sensitive attributes can have unintended consequences on the downstream models. Despite producing a veneer of technical neutrality, the resultant end-to-end system might still be biased or poorly performing. We present reasons, by building on previously published data, to support the reasoning that GPPEs should ideally contain as much information as the original data contain, and highlight the perils of trying to remove sensitive attributes from a GPPE. We also emphasise that downstream prediction models trained for specific tasks and settings, whether developed using GPPEs or not, should be carefully designed and evaluated to avoid bias that makes models vulnerable to issues such as distributional shift. These evaluations should be done by a diverse team, including social scientists, on a diverse cohort representing the full breadth of the patient population for which the final model is intended. View details
TextMesh: Generation of Realistic 3D Meshes From Text Prompts
Christina Tsalicoglou
Fabian Manhardt
Michael Niemeyer
3DV 2024 (2024)
Preview abstract The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also achieved in the generation of 3D content from such text prompts. To this end, a new line of methods recently emerged trying to harness diffusion models, trained on 2D images, for supervision of 3D model generation using view dependent prompts. While achieving impressive results, these methods, however, have two major drawbacks. First, rather than commonly used 3D meshes, they instead generate neural radiance fields (NeRFs), making them impractical for most real applications. Second, these approaches tend to produce over-saturated models, giving the output a cartoonish looking effect. Therefore, in this work we propose a novel method for generation of highly realistic-looking 3D meshes. To this end, we extend NeRF to employ an SDF backbone, leading to improved 3D mesh extraction. In addition, we propose a novel way to finetune the mesh texture, removing the effect of high saturation and improving the details of the output 3D mesh. View details
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